Become Dragon is a short interactive narrative VR experience made with found assets. It is a story about domestic violence and its impact on two brothers. The player assume control of the slightly older brother, and explore through a dozen of rooms. The rooms are constructed in a style of tableau, still shots frozen in time. The player is guided through the story by a special narrator. The player will experience intense imagery and flashy lights. This project requires Vive to play. Enjoy at your own risk.
You can download a build here. (Windows VR Only)
Michael Luo: Writing, Scripting.
Chloe Zhang: Sound Design, Aessts design & found, Testing.
Special Thanks to Theo Trian & Miles Peyton.